Showing posts with label Timothy Leary. Show all posts
Showing posts with label Timothy Leary. Show all posts

Tuesday, February 23, 2016

Celebrating 100 Blog Posts: The state of the union - VR and other electronic drugs.

The state of the union: VR and other electronic drugs.


“The young today cannot follow narrative but they are alert to drama. They cannot bear description but they love landscape and action.—Marshal McLuhan, Letter to Harold Adam Innis, March 14 1951. From Essential McLuhan.


  Studies indicate that the new VR experience, can result in a deeper appreciation for the content, and message, purely due to the immersive nature of VR environments. We are dealing with complex alterations in the ratio among our senses.

One thought i wanted to express here concerns the similarities between the VR experience, and the psychedelic experience. In doing so i especially want to draw attention to what Dr Timothy Leary described with the words 'set and setting'. 

If you are under the influence of VR, your body brain system, may indeed be more open and receptive to new imprints than without being under the influence. Thankfully there are thousands of experimental designs for creative tools that hold the promise of delivering the user into a learning space, not just another world of crime, destruction and hollywood drama, a creative studio.

The same has been said about every new advance in technology, use it for the betterment of humanity, teach practical skills using television etc. And almost every time the new technology is degraded by mass consumption. And a return to revenge themes, violence and the predictable. The equivalent of alcohol, when compared with the psychedelic VR high, or heightened sensory awareness.

There will be therapy, new fields of virtual psychoanalysis, interactive explorations of the unconscious, with the goal of discovering more about oneself and the greater Universe. There will be crime scene investigation applications, law enforcement and new kinds of artist reconstructions. There will be sculpting, architectural modelling, visual geometric chemistry, physics, painting. I wonder, will there be much writing you think?

There will be torture, on many levels. Both high grade, full on US military, strapped to a chair with electrodes wired to your knackers, torture. Watch the movie Brainstorm again, and please heed the warning. VR is obviously a powerful tool to expand the goals of cruel psychological warfare operations, and usually when you follow the money trail for any hi-tech clobber, like the new VR technology, there is a somebody in the military sniffing around, looking for ways to weaponize the new breakthrough. Like the difference between the MK Ultra experiments with L.S.D vs. what the Merry Pranksters did with it. You dig?
”When technology extends one of our senses, a new translation of culture occurs as swiftly as the new technology is interiorized—Marshal McLuhan, The Gutenburg Galaxy.


  On the one hand, i hope that each individual gets as much enjoyment as he or she can get from VR worlds, however enjoyment is quantified? some people like to be scared half to death, other erotically aroused. If it makes you high in any sense, and brings wonder and a deeper connection with whatever you wish to connect with, then i say that both VR and psychedelic drugs, are useful tools in exploring unreality together. Each dissolve boundaries. And let's not forget that one of these tools is deemed illegal around the world under the United Nations psychotropic substance act. Boooo.

On the other hand, we are fools to ignore the warning label, a word to the wise that it ain't going to be pretty. Immersive news reports, celebrity updates and shoddy adverts will certainly dominate the medium of VR once it gets a foothold. But, we do not have to worry about the squares, let's get a move on, develop shared tools that enable individual expression, shared communication for all, and a message to care for the precious real-world-reality of our global ecosystem. Charitable causes. Bloom not doom. A funny love trip, not a violent horror, or better yet, a fair and balanced blend of tragedy and comedy? Art and truth are funny things these days.

And when using the two together, both VR and psychedelic agents, be careful, or extra careful, mind your heads and have a fun trip. Never force anybody else to do what you might choose to do with your VR stash, and, do not allow yourself to be bullied into any chemical experiment or VR environment against your will.

As a closing statement i would add that perhaps those with experience navigating the inner spaces of psychedelia, would stand less chance of being hoodwinked by a truck load VR sweeties, due to a built up tolerance of the weird and strange new dimensions encountered while tripping. There is a strong connection between media technology and how the human brain-body system works. And we are in uncharted territory with the latest 360 VR gear.

McLuhan, Leary, Robert Anton Wilson and other media theorists and futurists, Philip K. Dick...have already laid out a solid foundation for better understanding both reality and unreality, yes i wrote 'unreality', to mean the staggering phenomenological realms of the unchained imagine-nation, emerging in 2016 through a range of new VR experiences.


“The inner trip is not the sole prerogative of the LSD traveler; it’s the universal experience of TV watchers.—Marshal McLuhan, Playboy Interview.

--Steve Fly

Friday, December 6, 2013

Timothy Leary — transhumanism with a SMI2LE by R.U. Sirius

Timothy Leary — transhumanism with a SMI2LE

June 9, 2013 by R.U. Sirius

 Most people know Timothy Leary as the “LSD guru” who encouraged people to “Turn On, Tune In, Drop Out” in the 1960s. But a surprising number of transhumanist types don’t know that he was one of them.

In fact, Leary may have been the first to signal a memeplex for the transhuman future — SMI2LE (Space Migration Intelligence Increase and Life Extension) — back in the mid-1970s.
My new book, Timothy Leary’s Trip Thru Time, explores Leary’s life and philosophies, including his transhuman explorations.

Here’s an excerpt from the book. You can read the entire electronic version free here, or buy a print version.
1976–1996 — Transhumanism with a SMI2LE
Leary emerged from prison in 1976 as one of the advocates for advances in the human condition that would soon be called transhumanism. At that point in time, you could probably have counted the number of proto-transhumanists with a voice in the world on the fingers of one hand.
In fact, going back to 1974, about a year after Leary expressed, in his Starseed Transmission, his wild prison fantasy of taking 5,000 advanced mutants out to galaxy central, Gerard K. O’Neill, a physicist and professor at Princeton University released a paper claiming that human settlements could be built in space at Lagrange points — locations where a habitat could theoretically remain stable.
One of these stable points was called “L5” and it soon became the focus of a movement to colonize space. Besides Leary, a number of major figures in 1970s culture became part of the movement for space colonization, including Carl Sagan, Freeman Dyson, Stewart Brand — a former Merry Prankster who had started the Whole Earth Catalogue and was about to become, arguably, the central figure in the creation of digital culture, NASA astronaut Rusty Schweickart, and California Governor Jerry Brown, who sponsored a conference to explore the possibilities. (This is where he got the nickname “Governor Moonbeam.”)
Other people cycling through the movement who would later become widely known for their participation in other techno-movements included K. Eric Drexler — considered by many the father of nanotechnology — and Hans Moravec, one of the early proponents of “strong AI” (Artificial Intelligence that exceeds human capacity).
The enthusiasm for Space Migration dissipated not so much because the L5 concept was unworkable as that it was way too expensive to pull off. While space colonization fell into disrepute, arguments are once again being raised that it is the only way to resolve problems of population, energy consumption and the psychosocial impact that the absence of a frontier might be having on the human species.
Timothy Leary’s arguments for Space Migration were tied in with his advocacy for Intelligence Increase and Life Extension (SMI2LE). Always one for sloganeering, Leary came up with “No Rejuvenation without Space Migration,” believing that issues around overpopulation, limited resources and the potential for exhausting personal and cultural novelty on this limited planet could be answered by spreading out and finding new adventures in the stars. (He would later believe he’d found an answer to at least the latter problem in Virtual Reality.)
The potential for technologies that increase intelligence and expand lifespans beyond their apparent biological limits has become the obsession of a large and growing movement called transhumanism.
The first of eight points in “The Transhumanist Declaration,” originally written in 1998 and revised, reads, “We envision the possibility of broadening human potential by overcoming aging, cognitive shortcomings, involuntary suffering and our confinement to planet earth.”
In other words, SMI2LE. Leading transhumanists rarely acknowledge that Leary defined the movement with precision 38 years ago.

Monday, July 5, 2010

Politics of Psychopharmacology By Timothy Leary

Politics of Psychopharmacology
By Timothy Leary



Without ritalin: a natural approach to ADD
By Samuel A. Berne

Sunday, May 30, 2010

McLuhan's TETRAD of MEDIA EFFECTS (Cyber-neuropsychology)

Tetrad of media effects

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A blank tetrad diagram

Generally speaking, a tetrad is any set of four things. In Laws of Media (1988) and The Global Village (1989), published posthumously, Marshall McLuhan summarized his ideas about media in a concise tetrad of media effects. The tetrad is a means of examining the effects on society of any technology/medium (put another way: a means of explaining the social processes underlying the adoption of a technology/medium[1]) by dividing its effects into four categories and displaying them simultaneously. McLuhan designed the tetrad as a pedagogical tool, phrasing his laws as questions with which to consider any medium:

  1. What does the medium enhance?
  2. What does the medium make obsolete?
  3. What does the medium retrieve that had been obsolesced earlier?
  4. What does the medium flip into when pushed to extremes?

The laws of the tetrad exist simultaneously, not successively or chronologically, and allow the questioner to explore the "grammar and syntax" of the "language" of media. McLuhan departs from his mentor Harold Innis in suggesting that a medium "overheats", or reverses into an opposing form, when taken to its extreme.[2]

Visually, a tetrad can be depicted as four diamonds forming an X, with the name of a medium in the center. The two diamonds on the left of a tetrad are the Enhancement and Retrieval qualities of the medium, both Figure qualities. The two diamonds on the right of a tetrad are the Obsolescence and Reversal qualities, both Ground qualities.[3]

  • Enhancement (figure): What the medium amplifies or intensifies. For example, radio amplifies news and music via sound.
  • Obsolescence (ground): What the medium drives out of prominence. Radio reduces the importance of print and the visual.
  • Retrieval (figure): What the medium recovers which was previously lost. Radio returns the spoken word to the forefront.
  • Reversal (ground): What the medium does when pushed to its limits. Acoustic radio flips into audio-visual TV.

See also